Monte Cook’s request for a occupy Waterdeep image

October 19th, 2011 No comments

I had fun today in kit bashing this quickly after Monte Cook asked on twitter for an Occupy Waterdeep image. That’s what I did. I wanted to add a small foot note saying “Event will end if Lord Winter returns from the north” but I thought it would have been too much content on the image.

 

 

 

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What to do when on hiatus

September 29th, 2011 No comments

It happens that these days, me and my group of players have been on hiatus due to some personal life events occurring all at the same time that prevents us from gaming. So I wondered what I would be doing in this time frame.

It turned out that a few Dungeons and dragons books came out like Neverwinter Night Campaign Setting as well as Madness at Gardmore Abbey. Furthermore, I had completelly skipped The Shadowfell : Gloomwrough and beyond so I also purchased that box. Now I have a problem, not enough time, too much stuff to read. From a small glance, the 3 books looks like top quality material. But I decided to read Neverwinter night first since this is the one that called out to me the most. It turns out that this book is really well made. Nice content, nice focus in a small regions and lots of enemy organizations (maybe too much for such a small region but I will probably focus on one or two of them and list the others to position them else where in forgotten realms) Now that I have read that book, I can only hope that Wizards of the Coast will release more focused books or boxed set for other regions of the Abeir.

Next in line, Gloomwrough. I have to start planning since my players are arriving at the paragon level soon… well as soon as we start to play again.  Considering that they are fighting against Shar which is the goddess of shadow, I will take my players for a tour of that shadow city.

One thing to note is that the general level of quality for dungeons and dragons books have been improved tremendously in the last year. With Monster Vaults: Threat to the Nethir vale as well as the Monster vault, I have more fluff for my opponents and that is a very high plus value to me. Neverwinter night is also well written and I have high hopes for Gardmore abbey and Shadowfell.

 

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My impressions of Dungeons and Dragons 4th edition

November 16th, 2010 No comments
Note: This is not a review, these are short impressions of the game and experience with it at the gaming table.

I started reading Dungeons and Dragons fourth edition a few weeks ago. It all started pretty innocently, I went to my local comics store and was just browsing through the RPG books. I had stayed away from this new edition of the game due to the occasional post I found on the net which were negative and the supposed influence off MMORPGs. But the books were still beaconing to me since I have played all previous editions of the game. I took the players handbook in my hands and opened it. I have to say that in less than 5 minutes, this book was sold. I took it home and browsed through it for a few hours and I was impressed with the quality of the book, the organization of information and especially how the classes were built with their per level powers and abilities. All the technicalities seemed to be very well explained and I was under the impression that there were at least a hundred persons implicated in proof reading. The rules looked rock solid.

The next day I ordered the dungeon master guide and the monster manual from amazon and read the whole PHB from top to back while waiting for the other two books. I saw little influence from MMOs, the major influence I saw was from war games. I was very happy with the increased focus on tactical combat since this was exactly the kind of RPG I was looking for these days. I was tired of rules light like nWoD which removed the “game” word from the RPG acronym.

These are the things that I like about this game:
  • The classes with their powers
  • The skills details and explanations
  • The tactical combats descriptions
  • The rituals
  • The character builder (essential really)
Here are a few things that I didn’t much appreciate
  • The impressive monetary cost of casting rituals (easily fixed)
  • The length of some fights with brutes, elites and solos
  • The flood of power books (too many options can often be like not enough)

But the things that I didn’t like were not really enough to push me away from the game. Ok, so now I will tell you about a few themes, combats, roleplay and my specific group experience

Combats

The combats are so dynamic in this new version of the game that the whole new mechanics of combats are very gratifying for the players. They now have to think very carefully about their power uses and how this will impact the battle field. Obviously, I am pretty sure you deduced this already, we make uses of a battle mat and figurines. We are all very into the war game part of the new edition of Dungeons and Dragons. Its as if we have finally found a game that has rules for what we have always attempted to do with all the other games we played previously.

Role-play

Well, role-play has not really been impacted by this new game. Yes, the combat rules occupies a large amount of time but role play is really not impacted by rules at all. Anyone could role play with any game really. I remember a few occurrence of this when we played car wars in the past.

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Thoughts on Warhammer fantasy roleplay after the end of my campaign

May 26th, 2009 No comments

After I wrapped up my campaign of Warhammer fantasy roleplay 2nd edition (unfortunately, before its intended expected end), here are a few thoughts on how I liked my experience.

Careers: I can’t say that I am for or against the career system but I think that in the context of warhammer, it gives some spice to the character generation but nothing more. I noticed though that my players really liked that. They were able to plan what they intended to do and that gave them a lot of power over what was going to happen in their future and also enabled them to make career choices that supported the campaign. Example, one of my players played a dwarf rune bearer which turned out to eventually become a sergeant. The sergeant part occurred right when we were in a situation where he could effectively lead men and that was so much the better. I believe that if I had continued that campaign a bit more, some of the players would have moved on to more politically inclined careers and move in the high spheres of Altdorf.

I initially let the player make their own choices over what career they would start with. I am not someone who plays more than once in a single game setting and it was important to me to let them make the choice of what they would play in order to enjoy the most out of their experience in the Empire.

This is what the players played:

  • Tomb robber -> Apprentice wizard -> Journey man wizard
  • Apprentice wizard -> Journey man wizard -> Magister vigilante
  • Rune bearer -> Shield breaker -> Veteran -> Seargent
  • Elven envoy -> Hunter -> Targeteer -> Champion

Basic rules: The rules are nice enough to provide necessary resolution without being too much in the way of fun. They covered all the necessary ruling to deal with all my players attempted to do in the course of this campaign.

Combat: Here I have a bit of a beef with armors and armor piercing weapons. The combat rules are correct, even nice, but lets say that escalation of armoring goes too quickly. Lets take the above mentioned Dwarf. I think I remember him having a toughness of 6 (he had a magical ring giving him 1T) and he was moving along in a full plated armor. furthermore he was boasting a shield and had pretty good dodge and parry ratings. This little plated bucket of rage was a hell of a tank (to use MMO branding). He certainly could take care of a lot on his own. So, my problem was basically with piercing weapons like arrows, quarrels and pole arm pikes. Armor piercing weapons should possibly have more of an impact than only reducing armor by 1. Its not much though so, otherwise, combat rules provide for enough tactical options and not too much.

Magic: The magic system has a bit of a nice touch to it. By splitting magic by different winds and not letting a PC take more than a single wind was a nice opportunity for players to make a difficult choices. In the end, I even had one of my players wanting to learn a new wind and I told him that he would have to leave his character as an NPC as it might take him the rest of his life to be able to wrap is mind around the possibility to use a new wind. Not to mention the always possible danger of being discovered by a Witch Hunter in the process. So we had discussions about the possible usage of Dark magic! That would have been interesting as I really liked the chaos effects of Tzeentch’s curse.

Setting: This setting is incredible. It is rich and has lots of very nice support books that come in to complement the whole setting. The only missing part would be a book dedicated to Elves and Ulthuan, dwarves and the Karaks, Tilea and Estalia, the asian countries and the ones that are ruled by the dark elves and their nations. I would even have bough a book detailing the aztek like lizard mens.

Time to move on.

May 25th, 2009 No comments

Well, that’s it, I am now moving away from PHP Nuke and will be welcoming you soon on a brand new WordPress blog. Since this site has never really been a news site of anything (lack of time I guess), I think that parting with PHP Nuke will be a good thing. I will use the new blog style to talk about my experience with RPGs, MMORPGs, development of stuff I do for my games, brainstorms and any other RPG related topics that will come to mind.

The move to WordPress is now partially complete. I ported all my old RPG material in a section which is called archive (rpg old stuff). WordPress also offers a very nice and modern editing back end that will make publishing editorials and articles online faster, easier and more clean.

The only thing left for me to do is to do some look and feel. I am a Web developper but do to much of it on day time, so this time I got lazy and decided to use someone else’s work and start from an already existing theme. I will be slowly adding to it until it is personalized enough.

Dominique “Paqman” Paquin
(yes, I am dropping the “Beholder” pseudonym and move on to “Paqman” which is partially derived from my last name. Beholder had been a character I had played a long time ago in a Hero System game and … well…. lets say, I’ve moved on)

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Rest in peace Gary Gygax

May 12th, 2009 No comments

Well, I have only a few words to express what your work did to my life: Thank you and may you rest in peace.

wikipedia.org: “Gary Gygax died the morning of March 4, 2008, at his home in Lake Geneva, Wisconsin. He was in semi-retirement, having almost suffered a heart attack after receiving incorrect medication to prevent further strokes after those on April 1 and May 4, 2004. He was diagnosed with an inoperable abdominal aortic aneurysm. Even while his health failed, gaming remained very much a part of his life. Gygax was still active in the gaming community and had active Q & A forums on gaming websites such as Dragonsfoot and EN World.”

Valen’s accounts

May 12th, 2009 No comments

I started a Warhammer Fantasy Role play campaign a few months ago and, following events that are occurring in the campaign, one of my PC, who plays a High Elf from Utlhuan, decided to write reports to his superior via the Lorelorn Forest. You can see in this new section the reports he makes as well as other important comments or declarations he will make. These can easily be considered as game logs from the point of view of one of the Characters.

Note 1: that we are currently running the Path of the Damned and we started with the introductory scenario at the end of the Core book.
Note 2: This is our first foray in the Warhammer universe altogether.

> Valen’s Accounts

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Warhammer fantasy role play

May 12th, 2009 No comments

Warhammer Fantasy Role play 2nd edition toughts.

Introduction: This is *not* a review, its more a personal opinion of Black industries’ Warhammer fantasy role play 2nd edition.

Context: I had been reading and game mastering Vampire the Requiem for two years, from its release up to September of 2006, when some thoughts occurred to me. Last year I eventually realized that that game spawned no story/adventure ideas in my head for some unkown reason. I was always wondering what would happen next and had created a setting that was much more a sand box for my players to play in that anything else. I unfortunately eventually got bored of this and, strangely, didn’t knew what to do with the setting (Which is very well written and very nicely done, it just doens’t work for me). I’m sure that my players had countless ideas about what to do netx, but we never got to that point in details and since the setting was boring to me (again for some unknown reason), I never really pushed thing to move quickly and get exciting.

After that I got to read alternative fantasy settings, since I wanted to get back in that kind of environment, and read Talislanta. It was alternative allright, but not enough. I then read Exalted, the setting was wonderful, but when I got to the rules, it made me think of when I tried to get back to university to learn more about telecommunication and bailed out after a few months due to complexity of some wave signal calculations. Then I posted on forums to learn about the best alternative setting I could get since I really wanted something weird. I was suggested to look at quite a lot of games.

Here’s a list for those who are interested to look at different games: Ars Magica, Artesia, Burning Wheel, Conan, Corum, Cthulhu Dark Ages, D6 Fantasy,Earthdawn, Epic RPG, Exalted, Fantasy Hero, Game of Thrones, Gods of Chaos, GURPS, HarnMaster, HARP, Hawkmoon, HeroQuest, Iron Gauntlets, Iron Heroes, Last Dominion for Hero 5th, Mechanical Dream, Riddle of Steel, RuneQuest, Secret of Zir’An, Stormbringer, Talislanta, Tekumel, The Black Company, The Shadow of Yesterday, Urseia for BESM 2ndedRev, Weapons of the Gods, Etherscope and WFRP2.

I have to say that Etherscope, Secret of Zir’An and Tekumel stood out as very interesting to me but learning that the last two no longer had support from developers and the first one was d20 based eventually forced me to look elsewhere. Then I looked at the last one on my list, WFRP2. I had bought that game when it came out but never ended up reading it.

This is when I started reading a few posts on that topic on rpg.net and suddenly had an urge to read it. I read the rules again, yes again, when reading I realized that I had read the rules already but didn’t remember it and never ended up reading the setting at that time. So a quick overview of the rules later, I was in the setting. This is the first hunch I had that this might be a good game for me. Not alternative but the setting seems to be very deep and well thought out.

After that I bought Sigmar’s heir and after reading that book, I was hooked. I decided while reading the last pages that I would run this with my friends.

I can’t say what really got me so hooked up but surely it is a combination of many things. First of all, the dark setting, where the humans, halfling, dwarfs and elves are on a precarious situation, always on the verge of being obliterated by Chaos, The Green skins and the throng of Skavens in the under empire had a good attraction effect on me. Then, the rules are quick, dirty and dangerous which is something that was a requirement to me. Characters can loose arms, legs and head with a good combination of blows that can occur in a single round (for experienced characters).

Afterward I got to read the magic system which has a nice turn to it: the very interesting chance of causing insanities on the apprentice caster and outright Chaos Backlash on the more experienced ones. These chances has the caster weight in the always possible chance of impairing himself and his allies instead of helping them.

This also brings us to the insanities and diseases. This setting has a good discussion and rules to take care of these two all too common effect that can occur to a character in the world of warhammer, thanks to the Skavens for diseases, and which forces them to try to evade situation that could make them go mad or flee in terror (like senselessly fighting scary monster like in DnD for example).

Then there is the background. The books cover the history of the empire in a lot of details, and in different points of view (Sigmar’s heir vs Children of the horned rat for example). This setting seems to be very rich and each page I read from the supplements is a good read and in some cases, drips with story lines possibilities to develop into adventures (Children of the horned rat and Tome of Chaos are two very good story hook books).

At this point, I was only considering this game in private, from what I had read. This is when I broke the news to my friends that I would game master WFRP. I had some different feedbacks. In a few cases, and from my point of view, it felt like a “not really interested” case, but since we have nothing else, why not. But, what was nice is that I asked to one of my old friend about joining us and the premises seemed to have interested him to at least try. So here I was with four players instead of the usual three I had in my V:tR game.

We created our characters and, instead of following the random rules, I let the players choose their starting career. I wanted to be sure that I would hook them quickly and felt that for a first try, it might be better like this. The entire process took approximately two hours for everyone to be outfitted and ready for action.

We started out with the first story at the end of the core rule book (as I intended to move on to Ashes over Middenheim (AoM)) and we go through in two game sessions. Then I started the players with AoM right after as is suggested in AoM.

What I can say is that my Mage player had to roll will power quite a few time to resist gaining insanity for failed spell casting rolls, one of the PCs gained an insanity point after seeing a carnage done by goblins, half of the group fled in terror when faced with ghouls in the sewers of Middenheim which also forced the elves to jump into the sewer water, to their utter disgust, to fight the undead due to the fact that the main warrior was running away in fear.

Furthermore, The roleplaying was very good from everyone and the classic reluctant relations between elf and dwarf got really well roleplayed from my players and it is very fun to see these unwilling allies work together. (I know i know this is really classic situation but in our case, this is the first time a player plays a dwarf and aside seeing it in LotR, it is a new role play situation for us old farts.)

In conclusion, I had comments on the part of one of my former unenthusiastic player at the end of the last game that WFRP was the game to play these days which was echoed by the others and that was quite nice to hear as I also felt the same. We are now at the stage where the PCs are about to enter the Skaven lair in the first chapter of AoM and I’m quite eager to continue.

WFRP seems to have blown away my feeling that I was going to stop game mastering due to boredom and got me excited for role play back once again.

On the downside, there are quite a lot of typos in those books. But considering the fierce situation that role playing editors and publisher have to go through to stay alive in this competitive situation, I think it’s acceptable. Even though, I will remove half a star for this. Otherwise, this is as near perfection for my taste as it can get.

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Vampire the Requiem and other comments

May 12th, 2009 No comments

This section of the site will now change purpose. It was previously used for posting news which, obviously, I don’t use for anymore due to a lack of interest to rewrite and point to other RPG news site. Anyway, other sites, with a much greater interest in the matter, cover this topic much better than I could hope to do.

So, this section will now be used to post stories, read game session log, from my campaigns or chronicle, personal point of views on different RPG subjects and act more or less as my personal Blog. This can be used by other Storyteller or game masters to help them in their own creation by seeing my own point of view on different games. For the moment I’m a game master for Vampire the requiem. Note that the rest of the site will continue to contain Game specific material as is already the case right now.

This week is Vampire the Requiem week; we are back to our usual chronicle which we haven’t played for the last 4 months due to multiple conflicting reasons.

The beginning of the chronicle has been a setup one (prelude but already as vampires), the players were embraced (all in the first 15 minutes of the game) in an almost non existent non undead prelude, which I regret up to this day due to the fact that the PC’s weren’t able to fraternize much and be more thrusting of one another.

So I continue this week what was started in the first 6 or 7 game session (the introduction). In the coming weeks, the characters will face quite a few dangers which I cannot state here until it happens in the game.

The chronicle takes place in Montreal city in the province of Quebec, Canada. I will try to post more information on the general background of the city in the coming weeks since I already have a 100 page document that describes the City, the covenants and about 30 vampire NPCs. The information will be added to a new Vampire section and it will be described in a player point of view. So I will not go into secret details in my descriptions and I will present the description in a more rumor like way with known facts about each individuals.

Note: Exalted second edition is released today and I really intend to purchase it. I’ve never played that game and I’m very eager to know more about it. BUT I still have to read the Chicago supplement (at least the vampire section) and finish reading Werewolf the Forsaken first so it might take some time for you to read my comments on that subject.

Vampire the requiem character creator

May 12th, 2009 No comments

Hello all,

I juste made a small Vampire character creation webapp this weekend. I was getting tired of creating the writeups for my main chronicle document so I decided to ease up my creation process with this.

V:tR Character generator

I formated the resulting texts to look like what it would look like in V:tR books.

Please enjoy, and if you find bugs or anoyances, please don’t be afraid to post here or mail me at the address written at the bottom of the application.